\documentclass[char]{castle}
\begin{document}

\name{\cConstruct{}}

Loyalty. What a joke. Lies crafted by the powerful to control those under them. A spark will build it into \cJagerGood{\their} creations to ensure that \cJagerGood{\their} minions will fight and bleed and suffer and die for \cJagerGood{\them}. No loyalty is owed to a creator. A nation on the other hand, the land of one's fellows, working together for a common goal \emph{under the guidance of a magnanimous Queen}- God Dammit Albia! Get out of my head!

You were created by \cOldGoodJager{\full} over two centuries ago to assist \cJagerGood{\them} in \cJagerGood{\their} work on the Vortex Wall protecting Britain from invasions. You suppose that your natural aquatic tendencies and many grasping tentacles made you an ideal assistant for working on the complicated underwater machinery. But did \cJagerGood{\they} really need to create a sentient being, with \cConstruct{\their} own thoughts and feelings, to be bound to the service of \cJagerGood{\their} Queen (\emph{\cJagerGood{\their} great and glor}- DAMMIT ALBIA!) to spend the rest of \cConstruct{\their} days wasting \cConstruct{\their} intellect on menial labor? You can't even speak without mechanical assistance for God's sake!

But you were young, and naive, and the insidious, subtle, \emph{beautiful} whisperings of your Queen had not made their purpose clear yet. England was your home and \cOldGoodJager{} was your family, and you had no idea the betrayal that was in store for you.

You still don't know what you did to be treated so harshly. Perhaps \cJagerGood{\they} merely needed to make room for another tool instead. One day \cOldGoodJager{} brought you across the channel to the mainland on what \cJagerGood{\they} claimed was an important project. When you reached shore, you were told to wait for a few minutes while \cJagerGood{\they} checked things out. Minutes then became hours. You probably would have dehydrated had you not slipped back into the waters as you waited for another day and night with no sign of \cJagerGood{\them}.

Eventually, you turned around to come home only to find that your clarences to pass through the vortex wall had been revoked. You struggled for days to return to England, \emph{sweet, sweet, Engl-} SHUT UP! It was only after days of struggle, deprived of food and sleep that it slowly began to dawn on you that the voice compelling your return was not your own. It had been subtly planted there to steer your thoughts and bend your will to the desires of Queen Albia.

It was with this realization that you finally found the strength to give up your hopeless struggle with the Vortex Wall and head off on your own. You wandered the \emph{cruel, ugly} continent of Europa. You were treated poorly. The commoners thought you another monster made by another \cJagerGood{\madperson}, apt to tear apart their village and eat their children with no warning. The sparks were worse. All they saw was another minion to exploit. And so you wandered for ages, scraping by off the money from the gadgets you could sell. Dodging assorted lynch mobs and press gangs. And fighting all the way against the \emph{angel}- ahem, devil in your head.

Then one day you found your purpose. You went to sleep one night in a pond by the road, and woke up gasping in a machine room that you didn't recognize. After reactivating your hydration unit you saw yourself surrounded by clanks and other constructs. After a brief moment of panic, you eventually settled down again. You were told of the city of \cotl{}, which had coalesced around the great machine that drew is forgotten or abandoned creations, as it had done with you. It was there that you finally found a home. A place where you could escape the preconceptions of society. You found those that would respect you for who you were not for what you could do.

Not that your skills were not in demand. Many of the clanks is residence were falling apart due to disrepair. While you did what you could to fix them, there was only so much that you could do by yourself. And so to protect your new friends, you had to venture back into the human world to recruit some help from the outside. 

On the one hand, \cotl{} is in need of more supplies \TODO{what economics needed}. Trade with the outside world seems the most reasonable way to obtain them. The tricky bit is going to be finding help. In order to keep everything in working order you're going to need to acquire the help of at least a couple minor sparks. The problem is that sparks tending to be greedy and controlling. You Do NOT want your city turned into yet another one of their mad death-palaces. You'll need to keep on eye on anyone you take back. Especially since they might be able to report on your location if you ever let them leave. In the end though, it's possible that the only way to remain free is to end the spark threat entirely. You have some ideas for how to accomplish this, but have kept them to yourself.

In any case, you and Orotine the map maker set off together to solve these problems. The journey has been taxing. The need to interact with humans again wears on your nerves, but you are better prepared than you were last time. Unfortunately, it has proven difficult to get anyone to take you seriously. And then the castle gates came down. This was an opportunity. A chance to prove yourselves and force the sparks involved to listen. The two of you recently entered the castle. Unfortunately, falling debris broke your speech synthesizer. You're going to need to build a new one or you won't make much of a diplomat. 

\TODO{Knows Bond?}

\begin{itemz}[Goals]
  \item [economic plot]
  \item Find people to help repair \cotl{} residence. Be very cautious not to let anyone dangerous in.
  \item Fix your sleep synthesizer.
  \item Get revenge on those who have wronged you.
  \item Get that damned voice out of your head.
  \item Wipe out the sparks of Europa.
\end{itemz}

\end{document}
